AI Insights · Timothy · July 2023
Top 5 3D Anime Games on iOS in Slovakia: Q2 2023 Performance
Explore the performance of the top 5 3D anime games on iOS in Slovakia during Q2 2023, focusing on weekly downloads, revenue, and active user trends.
During the second quarter of 2023, the 3D anime games category on iOS in Slovakia saw varied performance across the top 5 titles. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Honkai: Star Rail
Released in late April 2023, Honkai: Star Rail experienced an initial peak in weekly downloads at over 1K. However, downloads gradually declined, reaching a low of 15 in mid-June before a slight recovery to 91 by the end of the quarter. Weekly revenue showed fluctuations, starting strong at approximately $1.5K in late April, peaking at over $2K in early May, and ending Q2 with around $1.6K. Active users peaked at 1.4K in early May and saw a gradual decline to just under 1K by the end of June.
Genshin Impact
Genshin Impact, a well-established title, saw steady weekly downloads ranging from 52 to 264 throughout Q2. Revenue showed significant variability, with a peak of approximately $1.6K in early May and another spike to $1.3K in mid-June. Active users remained relatively stable, fluctuating around 2.7K to 3K, with a slight increase towards the end of the quarter.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS had modest weekly downloads, typically below 35, with a notable peak of 83 in late April. Revenue steadily increased, starting at $90 in late March and ending Q2 at $294. Active users showed a stable trend, hovering around 80 to 163 throughout the quarter.
Life Makeover
Life Makeover, launched in May 2023, had a fluctuating download trend, with a peak of 75 in its release week and a low of 1 by the end of May. Revenue saw a steady increase, starting from $33 in mid-May and peaking at $215 in mid-June. Active users began at 64 and saw a slight increase to 98 by the end of June.
HATSUNE MIKU: COLORFUL STAGE!
HATSUNE MIKU: COLORFUL STAGE! had consistently low downloads, peaking at 32 in late March and ending Q2 at 21. Revenue remained relatively stable, fluctuating between $71 and $147. Active users showed minimal variation, maintaining a range of 255 to 292 throughout the quarter.
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